
Abdelkhalek BENKINIOUAR
Head Judge
4th Year · ETC Dev Co-Manager
ENSIA Tech Community · Edition 04
Teams of 3 · ENSIA School, Sidi Abdellah, Algiers
ETCODE 4 is the fourth tip-off of ENSIA Tech Community's flagship competitive programming contest, teams of three, one clock. Algorithms are the playbook; the only currency on the floor is a correct submission before the buzzer. Bring three minds, read the defense, and run the fastest offense in the league.
The clock never stops. The leaderboard rewards the team that turns an idea into an accepted solution first. Clean reads, fast hands, no hesitation in the paint.
Ten problems, three phases. Call the right plays: who attacks which problem, when to pivot, when to take the open shot instead of forcing the hard one.
The win goes to the squad that passes the ball, splitting the board, reviewing each other's code, and trusting the assist.
Lock your roster of three and check in. Editors, languages, and the judge are set up; warm-up problems open the floor so every team gets a feel for the court.
The full problem set goes live. Teams share a single machine and attack 8-10 problems spanning ad-hoc, graphs, greedy, DP, and number theory. Difficulty climbs as the half wears on.
Standard ICPC scoring: an accepted solution scores; every wrong submission adds a time penalty. Ties break on total time, so a clean first attempt is worth more than a rushed one.
The scoreboard freezes in the closing minutes. No one sees the late lead change. The judges thaw it on stage, and the top of the standings takes the trophy.
Teams arrive, seats assigned.
Welcome, rules walkthrough, and the practice problem on the big screen.
Easy problems.
Intermediate problems.
Open to everyone.
Overtime.
Swipe to see the full lineup →
A look back at the floor that set the bar. Highlights from ETCODE 3.
The tip-off
ETCODE 3The grind
ETCODE 3The clutch shot
ETCODE 3The winning moment
ETCODE 3Call one before the clock starts. Everything you need to know before you step on the floor.
Any student passionate about problem-solving, from first-years to final-years, on-campus or visiting. You don't need to have competed before; you need three people ready to think fast.